Log 5 - Design Design Design!
Pico² is releasing on Feb 9th 2025! Follow on itch.io for updates!
See the Pico² Design Document!
It’s the bit everyone dreads - design!
This is the whole reason I’m doing this project - to force myself to actually design a game fully before jumping into PICO-8.
I started by creating some requirements. These are features and experiences I want the player to have.
Each requirement has:
- An ID, to refer to in the writing
- A name, for shorthand
- A description, clearly stating what the player will get out of this
- A priority, indicating how important this feature is to create my vision
- An assigned milestone, creating structure to the development process
Like this, everything I want out of the game from a high-level perspective is laid out clearly.
Next, I created headings in my design document for each section the player will interact with. For example, I have one for the main menu, the world selection, level selection, and the puzzle itself.
Each heading has a question - for example, the Endgame and Credits heading has the question, “What happens when the player completes the final puzzle?” I like writing these so I have a clear goal in mind: answering this specific question.
In each of these headings, I wrote:
- The flow: Outline what the typical interaction looks like for this section.
- The actions: List every way the user can physically interact with this section (controller mapping).
- Mockups: Without including final art, design the visual structure of this section.
- Any other information, such as algorithms and notes.
This was so valuable, as I could easily edit parts of one section once I’d completed another. The whole game is clearly laid out from start to end, and I can start to think about how much space I have in code/memory.
I have to do proper art in Aseprite, but I’m going to start programming in PICO-8 tomorrow! 🎉🎉 I still need some hands-on experimentation to find how much space I’ll actually have for all the artistic flourishes I have planned.
Stay tuned for more updates! (and actual pretty screenshots instead of console outputs and word docs)
Follow on Twitter @wsasaki01 Follow on Bluesky at wsasaki.bsky.social
Pico²
Relaxing Picross game for PICO-8
Status | In development |
Author | wsasaki01 |
Genre | Puzzle |
Tags | PICO-8 |
Languages | English |
Accessibility | Configurable controls, Interactive tutorial |
More posts
- Log 7 - Mid-Development Review23 minutes ago
- Log 6 - I Can't Stop Playing Picross19 days ago
- Log 4 - Picross Hint Guide System26 days ago
- Log 3 - Visual Inspiration + Making a Picross Solver35 days ago
- Log 2 - Concepting39 days ago
- Log 1 - Setting Out45 days ago
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