Log 2 - Concepting


Before even getting into algorithm design, I need to do some concepting for the visual style and the gameplay within PICO-8’s constraints.

The design document is available online for anyone to view.

See the Pico² Design Document!

In writing the “general info” section, I realised my aim is to make a relaxing and polished experience, with the option for more advanced gameplay (such as speedrunning timers) available.

I love Picross because it’s simple but still mentally taxing - it’s like a low-stress Tetris. I want to make a Picross game with little to no friction for the player, with some nice calming visual elements.

I conducted an informal review of existing Picross games, highlighting key features I enjoyed and disliked - this will inform a requirements list that I’ll draw up later this week.

Next I need to find more visual inspirations to decide on a visual style.


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